Monday, December 30, 2019

The Generation Of Violence Video Games - 1757 Words

The Generation of Violence In today’s society, violence increases in the behavior of children growing into young adults more than it has in the past. Aggressiveness overwhelms the parents of those who once had innocent babies. Patterns of disrespectful social conduct is witnessed across the world. What influences this behavior in children? What can cause the negativity in a household of what used to be a loving family? Video games. One of the most popular activities for children, teens and young adults to pursue in their spare time. Hours spent staring at a television set manually making decisions towards unknown characters and objects can testify as one of the reasons behind violence growing in fans of particular video games. In today’s world, most videogames are required to have an age restriction for who is and who is not allowed to play them. Common ratings consist of E for everyone, T for teen, and A for adult. These titles are placed on all video games to be visible to purchasers. How do stores and video game producers keep track of which individuals are purchasing these games and if they meet the age description? Simply, they do not. This allows an open window for all ages to purchase any game, no matter the rating. Some households often discourage their children to purchase unnecessary games, when others take action and stand their ground when coming to the labeled ratings. Video games started off as being a hobby for individuals or a group of people forShow MoreRelatedEssay on Video Game Violence and Its Effects on Children1215 Words   |  5 PagesVideo Game Violence and Its Effects on Children As we enter the 21st Century, video games are becoming more popular each and everyday. People of all ages can and do enjoy video games as a way to spend there free-time. These games allow the player to live in the game whether its about sports or a role playing game. 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Video games have not been around all that long, â€Å"first introduced in the 1970s† (Cesarone, Feb. ‘95), and started out as being centered towards the Children. Well anybody that has grown up with games are now older and more mature and demand more from their gaming experience, and so the creation of new types and styles of games have evolved to suit them. I have grown up with games, and am at the age where ‘kids games’Read MoreVideo Games And Violent Violence1345 Words   |  6 Pageseven specially made devices for babies and children. Video games are interwoven with our daily lives. For many, it is just an innocent way to relax or enjoy themselves. For others, it has become an addiction in which they cannot escape. Not all video games are violent, but what about those that are? Does society have an obligation to monitor every type of video game children and adults play simply because they believe it may lead to acts of violence? 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